Friday, May 20, 2011

BlazBlue: Calamity Trigger Review

BlazBlue: Calamity Trigger
Average Reviews:

(More customer reviews)
This is a fantastic game. The amount of care and attention that went into its creation is constantly evident. There are three main things rare among fighters that this game does enormously well:
1) The fighting style of each and every character is creative and meticulously crafted to be unique and fun;
2) Despite that, the game is somehow finely balanced;
3) The deeper aspects of the game do have a steep learning curve, but enough shortcuts are etched into that hill that newbies should keep up admirably and enjoy learning.
How it manages to pull off all these things so well is a mystery to me. I would place BlazBlue high on a list of examples of game design as art.
The downside of these balancing acts is the relatively small number of characters, but personally I'm fine with that. There's no question that the game delivers enough meat to sink one's teeth into, more than this and it might be difficult to chew. The music and graphics are also very high quality.
Some flaws/cons (mostly nitpicking):
1) Some of the character designs don't quite hold up to the level of originality you'll find in their gameplay. You've probably seen a lot of these designs before (Cat Girl, future military dudes with sword guns, massive-breasted slut-in-glasses, GooAlienMonster that spits/summons stuff, Goth Lolita, etc.), but A) that's anime for you, and B) they're particularly well done cliches, and none of this has anything to do with gameplay.
2) I'm a bit of a puritan when it comes to this stuff, but for me some of the defense mechanics are needlessly complicated, which I think is directly related to...
3) The combo system is firmly into the mad waters of Marvel Vs Capcom 2. By which I mean, you can combo virtually anything at any time with few limits, and can actually get infinite combos with a single repeated button press in a lot of situations (try it in training mode). HOWEVER, the aforementioned defense mechanics, in all their complexity, give the defender plenty of options to prevent that from happening. It just strikes me as an oddly sloppy and needlessly convoluted system.
Anyway, those cons really are quite nitpicky and shouldn't influence your opinion. I can't recommend the game enough to fans of fighters. I write reviews very rarely, and glowing reviews like this almost never, but I just had to rave about this one in public. In other words, this isn't just good, it's a truly exceptional game. It will be a terrible pity if it isn't as popular as it deserves to be, Guilty Gear isn't quite the same pedigree as the competition.

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Set in the 13th hierarchical city, Kagutsuchi, the Librarium regulates the amazing power of "Armagus", a fusion of magic and technology. Currently they are aft er a wanted criminal named Ragna The Bloodedge, also known as "Death", who wants to destroy the Librarium. Due to Ragna possessing a powerful form of Armagus known as the Azure Grimoire, people far and wide are aft er not only his bounty, but his grimoire as well. This is where our story begins...

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