Thursday, November 24, 2011

Unreal Championship Review

Unreal Championship
Average Reviews:

(More customer reviews)
I bought this game when it first came out, expecting to be able to just jump into dozens of arenas, handle a huge arsenal of the usual weapons, and enjoy some good split-screen deathmatch after tiring of Halo. (I don't have Xbox Live, so shoppers needing details on that should look elsewhere in these reviews).
My first reaction was disappointment. It is complicated to set up a character and to figure out how to play splitscreen. Most of this is due to a patchy instruction manual. The action was also very frenetic, almost too chaotic for me after months of playing the more moderately paced Halo. The graphics were pretty good, but I'd heard only glowing things about the characters and maps, and it just didn't look that good to me. Most disappointingly was a seeming lack of cool arenas for deathmatch -- only about eight or so. I wasn't interested in playing the other game styles, like capture the flag, double domination, and bombing run. I would have only given the game about three stars based on that experience.
That's where my mistake lay. I recently launched into the single player mode, which takes you through all the various kinds of matches. To my surprise, I discovered they are much more fun than I had imagined. There are seven or eight different arenas for each kind of match, and the outdoor ones really shine. Also, in the full-screen single-player mode, the graphics rock. The textures, detail and colors are great, and easy beat Halo in my estimate. I've also gotten a chance to get used to the weapons, and when you learn the ins and outs of them, it becomes fun to frag opponents in new and inventive ways.
A couple complaints still remain. It is hard to tell some of the weapons apart, so sometimes I'm not sure what I'm using until I fire it a couple times. And I still haven't fully masterd the arsenal yet -- it shouldn't be this hard to get a handle on the weapons. Though I may just be dense, I haven't fully figured out the health/shield/adrenaline power ups. I just pick up every power up I see, but don't really have a sense of how they are applied.
I wish I could play this on Xbox Live -- the awesome full-screen single player experience really makes me pine for some live opponents and teammates. But as a standalone shooter it actually plays a lot better than I orginally thought.

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