Tuesday, December 27, 2011

NHL 11 Review

NHL 11
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(More customer reviews)
NHL 11 is without a doubt the best hockey simulation to date. I've been playing it now for 3 days straight and for those of you on fence about buying it if you own NHL 10, I'm here to tell you it's completely worth it. While many of the upgrades are small, and may not be noticed right off the bat by novice players, these upgrades add to the authenticity of the overall game. As far as the online/offline modes, I won't cover them since most people are familiar with them as they haven't changed a whole lot since last years edition. What I am going to go over are the small, but numerous game play upgrades that make NHL 11 that much better of a simulation, and a worthy predecessor to last years game of the year.
STICK BREAKS/DROPS - You may think this is just a cosmetic gimmick, but stick breaks can happen anytime and completely change the outcome of a play or game. There's a slider to adjust the occurrence of stick breaks which is nice. Also, your player will still try and play the puck with his skates, or get a stick from another player or the bench. It's a neat feature.
FACE-OFFS - Another important part of the game that got a revamp is in the face-off circle. Instead of merely winning a face-off cleanly to a defensemen or a winger, you now have the option to tie the other player up, use your skates, or allow another player to sweep in for the puck. Hardly any face-offs look the same, and this feature looks and feels much more realistic.
CHECKING PHYSICS - EA has implemented a new physics engine that creates unique player reactions and movements when getting checked. Instead of having the magnetic checking like in last years edition, checks are a lot harder to line up and finish, but when you do the check looks organic and a lot more punishing.
PASSING - Another immediate change you'll see in NHL 11 is that passing isn't nearly as easy as it was in NHL 10. You can adjust the sliders, but keeping the passing assist down really adds to the authenticity. Depending on how long you hold down the pass will regulate the speed of the pass. If you make a hard, fast pass to a player that is close he may have difficulty controlling the pass. If you have the sliders adjusted for realism, it's not uncommon for a quarter of your passes to not cleanly connect with the players. Frustrating at times, but necessary for a hockey simulation.
CROWD INTERACTION/GOAL CELEBRATIONS - While the crowd interaction was great last year, this years has some small but cool upgrades. For starters the crowd now chants team specific chants, and reactions to goals and penalties are much more noticeable. When you score you can also choose a specific type of celebration that are mapped to the face buttons. While this feature is rather cosmetic, it gives the player options to create their own visuals which is cool.
There are more, somewhat smaller upgrades to NHL 11 that make it even more enjoyable, simulation. It will be interesting to see what EA Canada will come up with for next years installment since with NHL 11 they're getting increasingly closer to creating a perfect hockey video game simulation. A definite buy.

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