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(More customer reviews)I haven't reviewed a game in a while, but Singularity really made me feel like I had to. Especially considering there are only two other reviews here as I write.
First, the most important thing. Singularity gets the basics absolutely right. Character movement is fluid, the controls are easy to learn, and there are no lurching mini-loads.
The environments and graphics are top-notch. From the moment you "arrive" on the island, you know it's going to look good, and it does throughout.
Gameplay is also great fun. I've heard a lot of comparisons to Bioshock, which I didn't play but watched my roommate play. I suppose there are similarities, but Singularity offers it's own take on survivor horror FPS.
The storyline is excellent. Playing with time often causes a muddled story, but here we have a great altered past/present that must be fixed, and the history of the island's downfall is well detailed in notes and recordings you find. Get all of them. Also, the climax is a big moment for your character.
Your time-altering abilities are great fun to use. Power them up as soon as you can, especially the one that creates a sphere of frozen time. This is extremely useful in taking out multiple enemies. It's fun to age a soldier to dust, turn "tics" against each other, and age/renew countless items. See a crushed, rusted crate? Renew it and inside could be E-99 (your upgrade juice), med packs and ammo. Sometimes this is imperative to continue, sometimes you just find more juice under a big branch you just "de-aged."
Happily, Singularity lacks any glaring flaws. If you find something you don't like, it's often down to personal preference. Health, for example, is (yes!) a good old-fashioned bar. You have to use health packs to regenerate. The encroaching red haze, once a good thing but abused to the point of annoying overkill in some games (the latest COD) stays away until you're nearly dead.
It's not quite as OMG-THIS-IS-AWESOME as the first time through Dead Space, an astoundingly good game, but has it's share of pleasant surprises. For example, I shot a soldier in the leg with my shotgun, which blew it off below the knee. He hopped a few times, clutching his thigh and yelling, then fell and squirmed in agony until I finished him off. That's a nice touch in enemy construction.
I apologize if this sounds too positive. There's always a risk of coming off as fake or easily impressed. But sitting here I can't really think of anything they did "wrong." It's a fully developed, greatly conceived and polished horror FPS.
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Story In the dark, Cold War winter of 1949-50 Stalin, the brutal leader of theSoviet Union, had two super weapons: long range missiles and the atomicbomb. But even if his teams of forced labor managed to build a missile powerfulenough to carry an atomic payload, Stalin still faced encirclement by theUnited States and the Strategic Air Command. He knew that he needed anotheradvantage over the United States, one that would ensure Soviet securityand superiority. Then came the chance discovery on the remote island ofKatorga-12 off the wild Kamchatka peninsula, of a previously unknown material,Element 99 (E99). E99 became the new source of Stalin's hope: a new energysource of unparalleled power. Unfortunately, the new element also yieldeda new kind of contamination risk. But these were acceptable risks to Stalin- anything for the advancement of the Soviet people. Even so, on September21, 1950, driven to complete the project, and in violation of the safetyprotocols, a Russian scientist, Viktor Barisov, personally triggered a devicepowered by E99 that caused a catastrophic event that affected the entireisland. What happened next is unclear. However, there are reports that Stalin'sfinal dying order was a handwritten scrawl to quarantine Katorga-12. Andso the knowledge of the island remained buried...until 2010, when intelligencereports in the west confirm activity on a remote atoll in the Russian Federation'sshadow. The world has no memory of Katorga-12. No concept of what may beon the island off the southeast coast of Russia. It is deemed that the worldcan't afford another Chernobyl - or worse. America's answer is to scramblea stealth flyby of the area. They need recon - and they need it now. Gameplay and Weapons Action in Singularity is a mix of combat mission gameplay and puzzle-solving.Combat is against both modern and 50s era Russian forces, as well enemiesmutated through exposure to E99. In this players have their choice ofconventional weapons including: pistols, shotguns, machine guns, sniperrifles, rocket launchers, etc., as well as as few Sci-fi weapons veryspecific to the game. These include the TMD (Time Manipulation Device)and the E99 pistol. The TMD is a gauntlet, which players acquire earlyin the game that can be integrated with conventional weapons. Its mainfunction though relates it its ability to alter time within a small specificarea. The major examples of this are: Reversion - The ability to alter encounters by rewinding the history of an item or entity to the time of your choosing. This can be used to repair broken items, render enemies harmlessly embryonic, etc. Aging - The ability to alter encounters by fast-forwarding thehistory of objects or entities, rendering the former rusted and worn andthe latter decrepit with age or simply dust. Stasis - The ability to freeze time and thus dangerous situations in order to gain an advantage. Impulse - The ability to propel objects frozen in time in a targeteddirection. Chronolite - Functionality that allows the player to look back to a time associated with a place, person or object.
Players can also utilize the TMD in conjunction with the E99 pistol, a gun thatshoots bullets infused with Element 99, to hit targets unreachable due todistance and otherwise indestructible cover. In addition, to the TMD's combatuses, it is also indispensable as a tool for solving the spatial-orientedand other types of puzzles that players will face on the island of Katorga-12. Multiplayer Singularity contains multiplayer gameplay options, that just as in its single player campaign, integrate conventional combat tactics and weapons with the time manipulation elements. Key Features
An engrossing storyline blending Cold War history and science fiction elements.
An arsenal of first-person weapons, including conventional firearms and upgradeable, time altering gadgets.
Mission progressing puzzle-solving gameplay.
Advanced graphics built on the Unreal 3 game engine.
Multiplayer gameplay options.
PlayStation Network support including PlayStation Trophies.

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