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(More customer reviews)Braid has been out on other platforms for about a year already, but has just recently been released for the PS3. Nothing significant has changed between the PS3 version and the original Xbox 360 version of the game, but if you haven't played this game yet you should seriously think about getting it.
Braid is a puzzle game set in the guise of a 2D platformer. If you are even vaguely familiar with classic Super Mario, then you will recognize all sorts of references to monsters, levels, and themes from those games. However, Braid's central mechanic is the ability to "rewind time", which lets you, among other things, undo mistakes that you might make, whether that be accidentally walking into an enemy or jumping into a pit full of spikes. As such, you can't really "die", and you can easily experiment without fear of failure. As you progress through the game, new mechanics (which all are based on manipulating time) are gradually introduced.
The main objective of this game is to collect various "puzzle pieces", and these form the core of the puzzle aspect of the game. To obtain these pieces, you will have to think about how you use the time-based mechanics to reach those pieces. By the end of the game, some of the puzzles are quite challenging, but because of the time-rewind mechanic, you can easily experiment with many different ideas without any downtime.
The art and music in the game are both wonderful. They compliment each other very nicely, and the music also interacts well with the time-rewind mechanic. The story of the game is actually quite mysterious, but I really shouldn't say anything more about that. If you are even remotely thinking about playing this game in the future, make sure you don't consult any Internet sources which could spoil the story for you - this not only includes game guides but also websites like Wikipedia.
I only have a few minor complaints about this game. I'm not sure if the Xbox 360 version has these minor problems, but I kept getting random errors after obtaining puzzle pieces, which thankfully don't crash the system and can be ignored with a click of a button. Also, the online ranking for speed runs seems to be somewhat buggy. Finally, the game is quite short. The length of the game obviously depends on your puzzle solving abilities; I was able to finish the game in about four hours without any outside assistance. However, the quality of the gameplay experience is so high that $15 is not an unreasonable price for the game. After all, going to the movies costs around $10 for a few hours of entertainment, and Braid is better than most movies out there. If there's one substantial negative about the game, it's the fact that it ends!
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Braid is a puzzle-platformer, drawn in a painterly style, where the player manipulates the flow of time in strange and unusual ways. From a house in the city, journey to a series of worlds and solve puzzles to rescue an abducted princess. In each world, you have a different power to affect the way time behaves, and it is time's strangeness that creates the puzzles. The time behaviors include: the ability to rewind, objects that are immune to being rewound, time that is tied to space, parallel realities, time dilation, and perhaps more. Braid treats your time and attention as precious; there is no filler in this game. Every puzzle shows you something new and interesting about the game world.

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