Tuesday, July 3, 2012

Ghosthunter Review

Ghosthunter
Average Reviews:

(More customer reviews)
Due to some adverse publicity, I was preparing myself for Ghosthunter to be a disappointment, but after playing it, I would have to say that it is most definitely not. First of all, the game looks amazing. The first level is set in a haunted school and looks great, so I was already impressed, but things simply get better and better, as you progress through a swampland complete with a sinking ghost town, a haunted mansion with warping rooms, and a huge ship. The levels are massive, and with no loading times between areas, you seem to be roaming for miles at a time. Often, I was happy to stop and just look around at the stunning scenery like a tourist. Each level has been meticulously created by the game designers, and it really pays off. The game itself is a reworking of a standard theme: your character is an ordinary police officer who finds himself somehow appointed a ghost-hunter who has to travel through several locations and dimensions, fighting and capturing ghostly creatures. It's when you actually come to playing the game that some flaws become apparent. First of all the combat system can be incredibly frustrating. Lazarus can run around and explore areas very easily, but to fight and capture ghosts, you have to switch to aiming mode, in which his run suddenly slows to a hesitant crawl, so aiming at ghosts which are capable of flying all over the screen becomes a real chore. There's also a first person view for more accuracy, but in this you can't move at all, so you are nearly always open to taking damage as you aim at the rampaging spooks. The camera controls are similarly annoying, as although you can re-configure the camera movement to "reverse" for movement mode (by which I mean that moving the stick to the right swings the camera left, like swivelling a telescope on a pivot - my favourite), you are unable to do the same in battle mode, so unless you want wild confusion as your brain tries to juggle the two concepts at once, you are really only limited to one. This, along with the afore mentioned slowness of Lazarus in aiming mode, and the amount of weapon swapping that you will be doing during every fight, makes the battles pretty difficult, and I spent the whole first (short) level despairing and toying with getting a quick refund. However, things hotted up as soon as the action moved to the swamp, when you are able to use a sniper rifle and a shotgun. The action suddenly gets a dose of Splinter Cell type stealth, which added plenty of enjoyment for me. Further variety is added by an additional spectral character that you can play as at certain points when puzzles appear that Lazarus cannot otherwise solve.
In conclusion I would say that Ghost Hunter is a tough challenge, with plenty of puzzles to solve and a shortage of ammo and health pick ups. But not least of all, it is because you are hampered by a cumbersome method of combat, which means that any situation in which you face two or more enemies at once can be a nightmare. But keep trying and you will find that the designers have actually allowed for this by giving each situation a knack to discover such as a hiding place or a vantage point that can be found with a bit of perseverance, so by the midway point, I would guess that any player would be thoroughly addicted. Personally, once I was used to the mechanics of the game, I didn't want it to end, and there is so much to see on your journey through the game environments, including some truly bizarre imagery that just seems to be included for "freak-out" value, so I recommend it as a definite purchase.

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Ghost Hunter takes cinematic terror to a new level on your PS2. Years ago, there was aterrible massacre at a Detroit-area high-school. When responding to a call at thenow-abandoned building, a rookie finds a hidden research lab, and uncovers dark experimentsinvolving ghosts.

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