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(More customer reviews)"Project Justice" is the DC version of the Arcade hit "Burning Justice Academy" from Capcom Japan. This here is among the best streetfighting games to combine fantasy fighter moves with easy-to-do combos. It's a chapter of the Streetfighter EX series with a candy-colored Marvel vs. Capcom-like shell. All characters are simple to play and benefit from great animation and fast movements. Ever had trouble doing Capcom's famous air juggles? Well, this game enables characters to do air juggles more easily because anyone knocked in the air takes quite a while to heal back.
My favorite PJ characters are as follows...
1. Kyosuke- He can be considered the Ken of the game. His wavey projectile is short range, but his best attacks are the ones that send his foes up to the air, like Lightning Uppercut and his somersault kick. The hyper version of the Lightning Uppercut can also be an effective launcher for an air juggle. Plus, you've got to love his sleek fashion statement.
2. Hinata- The cutest character in the entire game, decked out in a fuku, hair-band, short skirt and a backpack (Geez, she fights while carrying books on her back?), Hinata is all about close range/mid-air fighting. She has a miniature fireball that can score multiple hits and spinning fists for her anti-air. Her best attack, though, is her gyrating kick that sears in fire if executed with the strong kick button. Beware; Hinata's hypers need her to get real close to her foes.
3. Shoma- The angry baseball boy, Shoma holds his best attribute with a long-range baseball bat, making him among the very few with a definite weapon. The bat gives him access to launch opponents into the air, plus it can knock opponents a few feet away from him should they be too stressful at the moment. Shoma also whips mean baseballs that cover more distance than other projectiles in the game. Because of his terrific range, though, Shoma has problems when fighting up close. His hyper combos are fairly good (though Hundred Balls is much quicker in the air), and his double team (where you send the foe flying to his slugger) gives lots of damage and breathing space at once.
4. Roberto- Definitely a favorite character to PJ fans, Roberto the soccer jock is all about kicking. His combo launcher covers a wide angle and his kicks and punches are fast, making him the most well-rounded of the Gorin classmates. Roberto's soccer ball is a healthy tactic, but try to use his regular kicks, punches and headbutts to put the most pressure on your foes. Also use any of Roberto's throws; all are strong and keep the opponent far off. His flying anti-air bicycle kick is hard to describe, but it's a great way to confuse your opponents, so use it sparingly when you have the chance! Roberto's hypers can be close or long range, but use them after you've trapped your foe in a quick combo chain.
That's all for now. Go play "Project Justice" after school, and you won't think having an education is such a bore.
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